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LeagueEngine

An agent-based model of a real-world football league.

To demonstrate some of Everest’s capabilities, we built a LeagueEngine - a simulated Australian Rules Football league. We’ve created 10 teams that are loosely based on the 10 teams competing for the AFL’s 2025 premiership. The model helps us understand the inherent unpredictability of dynamic, real-world systems, and to look for emergent behaviours and patterns over 100,000+ simulated games.

Within each team are players with unique qualities and skills. Every player surveys the state of the game, while a game master digests all the action simultaneously and integrates them. An LLM generates live game-calls based on player actions.

Everest’s novel modelling framework means each simulated ‘match’ runs in just a fraction of a second, and can be scaled to millions of games efficiently, all running on a single computer Melbourne’s inner-west.

LeagueEngine is an evolution of CrisisEngine, a ground-breaking modelling suite that supported Australia’s response to covid. By reusing elements of CrisisEngine, LeagueEngine went from pen to prototype in just a day.

LeagueEngine is live and ready to support real-world research challenges. If you would like to learn more, please get in touch.